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Showing posts with label MORDHEIM CITY OF THE DAMNED WITCH HUNTER. Show all posts
Showing posts with label MORDHEIM CITY OF THE DAMNED WITCH HUNTER. Show all posts

Friday, June 24, 2016

Mordheim City of the Damned Witch Hunter ( 3 DVD )

okegamers2 - Game ini bergenre RPG yang cukup lumayan dalam hal gambar karakter dan dari segi alur cerita hanya saja, cerita yang sedikit pendek sehingga tidak terasa untuk menamatkan game ini. Berikut penjelasan dari steamnya :


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Concerning the sport

This Warband provides the Witch Hunters, with 7 new unit types and a thoroughly playable crusade providing special Dramatis Personae, high Capitular Wilhelm Krieger.

Amidst the rivalries and violence that splits the Empire, sinister forces creep again into the lands of guys. Towards these evils stand the Witch Hunters, remorseless warriors in service to the Temple of Sigmar. The witch practising her fell magic, the mutant spreading its corruption of flesh, the necromancer violating the sanctity of the grave, the daemon seeking to own souls – these are the foes of the Witch Hunter. The Witch Hunters will allow nothing to make them waver of their defence of mankind against these evils. They're the Templars of Sigmar, and with sword and hearth they will return their god’s justice to Mordheim.
Facets

Mordheim City of the Damned Witch Hunter ( 3 DVD )

Mordheim City of the Damned Witch Hunter ( 3 DVD )

Mordheim City of the Damned Witch Hunter ( 3 DVD )

Mordheim City of the Damned Witch Hunter ( 3 DVD )

System Requirements Mordheim City of the Damned Witch Hunter 


Minimum:
OS: Windows Vista 64bit, Window 7 64bit, Windows 8 64bit, Windows 10 64bit (32bit OS not supported)
Processor: AMD/INTEL Dual-Core 2.4 GHz
Memory: 4096 MB RAM
Graphics: 1024 MB DirectX 9.0c compatible AMD Radeon HD 5850/NVIDIA GeForce GTX 460 or higher
Network: Broadband Internet connection
Storage: 8 GB available space
Sound Card: DirectX 9 compatible
Additional Notes: Internet connection required for online gaming and game activation

Recommended:
OS: Windows Vista 64bit, Window 7 64bit, Windows 8 64bit, Windows 10 64bit (32bit OS not supported)
Processor: Intel Core i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz
Memory: 4096 MB RAM
Graphics: 2048 MB DirectX 9.0c compatible AMD Radeon R9 270/NVIDIA GeForce GTX 670 or higher
Sound Card: DirectX 9 compatible
Additional Notes: Internet connection required for online gaming and game activation


Witch Hunter Captain
The chief of each band of Witch Hunters bears a fee from the Grand Theogonist himself, sanctioning whatever motion the Captain deems indispensable. These entrusted with such authority are chosen for his or her dependable religion and zeal, as good as their tactical acumen and swordsmanship. Any who dare oppose a Witch Hunter Captain shall be summarily accomplished… with the Temple of Sigmar’s blessing.

Preliminary Weapon Set

Set 1: Crossbow Pistols
Set 2: Sword

Perks
Sigmar’s Aegis: The warrior has a ordinary Magic resistance bonus of 20%.

Initial capabilities
Hunter’s persistence: After a victorious circumvent try, reduces the fee of a Counter-attack performed in response by 1 Offense factor.
Flagellant
Their minds unhinged by using the conviction that the end occasions are upon the Empire, Flagellants are fanatical madmen who wander the roads and byways of the provinces. They preach their apocalyptic visions anyplace they go, scourging their own bodies with barbed whips and heavy chains in acts of ghastly self-mutilation. The crazed devotion that gives Flagellants motive likewise makes them terrifying warriors in battle, hurling themselves upon foes in a frenzy of slashing flails. Many Flagellants had been swayed with the aid of the sermons of Witch Hunters, becoming a member of their warbands in a holy campaign to cleanse Mordheim and repair Sigmar’s grace to the land.

Initial Weapon Set

Set 1: satisfactory Flail
Set 2: Nothing

Perks
No talent: This unit can't purchase the ‘Lad’s obtained talent’ ability.

Initial talents
Fanaticism: can provide immunity to All by myself, fear and Terror assessments.
Witch Hunter
The grim Witch Hunters are famend for his or her selection and braveness even as they're notorious for their pitiless ways and cruel justice. Almost always, these guys work on my own, travelling the villages and towns to root out Chaos cults and witches, however the scope of corruption infesting Mordheim has drawn packs of Witch Hunters to it, banding them together below the authority of Witch Hunter Captains.

Initial Weapon Set

Set 1: Pistols
Set 2: Sword

Perks
Sigmar’s Ward: The warrior has a usual Magic resistance bonus of 10%

initial capabilities
Purge the Heretic!: When dealing melee injury, raises melee injury via 20% for the following assault. The following action taken have got to be a melee attack or ability, or the outcomes is lost.
Zealots
guys who've suffered best losses, who had loved ones and fortune taken from them, often in finding that religion in Sigmar is all they have got left. Casting apart the shambles of their ancient lives, they become Zealots – vengeful pilgrims on a quest to damage the minions of Chaos at any place they can be discovered. Many Zealots had been peasants or craftsmen, missing the martial expertise of mercenaries. They're, nevertheless, possessed by means of bitterness and rage. These are qualities that reason Witch Hunters to recruit them, harnessing their fanaticism to consult with vengeance upon the evil infesting Mordheim.

Preliminary Weapon Set

Set 1: Spear & Sword
Set 2: Nothing

Perks
None

preliminary expertise
Vengeance: When receiving harm, increases Melee harm by means of 10% for 1 turn. Stackable.
Warrior Priest
among the many ranks of Sigmar’s clergy, the Warrior clergymen emphasize the martial points of their god. Stuffed with a fiery fervour and an unbreakable religion, these priests are a formidable sight to the enemies of the Empire. Wielding large warhammers that can shatter skulls and crush bones, a Warrior Priest is an impressive foe. More than their physical strength, nonetheless, it is a Warrior Priest’s devotion to Sigmar that endows him together with his deadliest competencies – harnessing the divine vigor of his god and unleashing devastating forces towards his adversaries.

Initial Weapon Set

Set 1: Hammer & guard
Set 2: Nothing

Perks
Divine Spellcaster: This unit has entry to some spells from Sigmar’s Prayers Tome.
Starts with the spell Immaculate Flesh, which eliminates all active Poison results and increases Poison and Wyrdstone Resistance by way of 15%. Not stackable.

Preliminary knowledge
Divine Rage: When dealing melee damage, raises the Spellcasting chance of the following spell via 15%. The following motion taken have to be a spell or the effect is lost.

Potiential Spells

look after of faith: increases Magic Resistance by using 15%. No longer Stackable.
Armour of Righteousness: gives you immunity to fear and provokes worry on engaged enemies. Increases Armour Absorption via 10%. No longer Stackable.
Deny the Heretic: Creates a zone effect on the chosen field. Coming into or starting a turn throughout the area inflicts a debuff that reduces present and maximum Offense facets by means of 1 and Melee Hit hazard by way of 5% for 1 turn. Now not Stackable.
Immaculate Flesh: eliminates all active Poison results and raises Poison and Wyrdstone Resistance by using 15%. No longer Stackable.
Word of Damnation: Reduces Magic Resistance by 10% and the risk to move All on my own, worry, and Terror tests by 25%. No longer Stackable.
Soulfire: deals 10-15 harm. Bypasses Armour Absorption.
Prayer of Absolution: raises Armour Absorption by 5% and stay away from and Parry danger with the aid of 10%. Now not Stackable.
Medication Hand: Restores as much as forty wounds.

Templar Knight
The younger children of noble lords or the disposed heirs of conquered domains, Templar Knights by and large search a role for themselves by supplying carrier to the temples of mankind’s gods. Individuals who serve Sigmar ordinarily grow to be in the warband of a Witch Hunter Captain, granted the threat to prove the sincerity of their religion by giving battle to the creatures of Chaos. Armed and armoured in finery befitting their noble start, Templar Knights are however untested warriors and their lack of expertise could make them overeager in combat.

Preliminary Weapon Set

Set 1: Sword & protect
Set 2: Nothing

Perks

last Stand: This unit will certainly not disengage or flee from melee battle, it will combat except the tip. The unit can be coolheaded.
Fearless: resistant to All by myself, fear and Terror

initial competencies
Stoic: When engaged with 2 or extra enemies, raises Melee Resistance through 10%. No longer Stackable
Executioner
Few attractions are extra terrifying than that of seeing an Executioner approaching his victim. Selected for his or her colossal physiques and utter remorselessness, these sinister warriors know neither pity nor mercy. Tasked to supply final justice to the enemies of Sigmar, an Executioner turns into inured to killing, as ready to slay in bloodless blood as in the warmness of fight. Fine two-passed swords and double-headed axes are the weapons of choice for these killers, instruments with which they end up rather complete within the course of their gory trade.

Initial Weapon Set

Set 1: quality Axe
Set 2: Nothing

Perks

fireplace Purge: each and every melee attack has 25% possibilities to position the enemy on fire for two turns, the fire harm is taken at the opening of its turn.
Fearless: resistant to All on my own, worry and Terror
final Stand: This unit will by no means disengage or flee from melee fight, it’ll battle except the end
Tiring Immunity: proof against tiring effects.

Preliminary potential
Pyre of the Righteous: areas an effigy at a goal vicinity that may be destroyed via enemies. The effigy increases the chance to move All alone, fear, Terror via 30%, and Melee and Ranged Hit danger through 10% for allies within 5 meters. Usable once each 2 turns. Not Stackable.

Title: Mordheim: city of the Damned – Witch Hunters
style: RPG, procedure
Developer: Rogue element
publisher: focal point home Interactive
liberate Date: 21 Jun, 2016

Mordheim metropolis of the Damned Witch Hunter-CODEX
dimension: 9.15 GB

Tuesday, June 21, 2016

MORDHEIM CITY OF THE DAMNED WITCH HUNTER

ABOUT THE GAME

This Warband provides the Witch Hunters, with 7 new unit types and a fully playable campaign featuring unique Dramatis Personae, high Capitular Wilhelm Krieger.

MORDHEIM CITY OF THE DAMNED WITCH HUNTER


Amidst the rivalries and violence that splits the Empire, sinister forces creep again into the lands of guys. Towards these evils stand the Witch Hunters, remorseless warriors in carrier to the Temple of Sigmar. The witch training her fell magic, the mutant spreading its corruption of flesh, the necromancer violating the sanctity of the grave, the daemon looking for to own souls – these are the foes of the Witch Hunter. The Witch Hunters will enable nothing to make them waver of their defence of mankind in opposition to these evils. They are the Templars of Sigmar, and with sword and fire they're going to return their god’s justice to Mordheim.

MORDHEIM CITY OF THE DAMNED WITCH HUNTER

MORDHEIM CITY OF THE DAMNED WITCH HUNTER

MORDHEIM CITY OF THE DAMNED WITCH HUNTER

MORDHEIM CITY OF THE DAMNED WITCH HUNTER


FEATURES MORDHEIM CITY OF THE DAMNED WITCH HUNTER

Witch Hunter Captain
The chief of each and every band of Witch Hunters bears a commission from the Grand Theogonist himself, sanctioning anything action the Captain deems indispensable. Those entrusted with such authority are chosen for his or her dependable religion and zeal, as well as their tactical acumen and swordsmanship. Any who dare oppose a Witch Hunter Captain can be summarily executed… with the Temple of Sigmar’s blessing.
Initial Weapon Set

Set 1: Crossbow Pistols
Set 2: Sword

Perks
Sigmar’s Aegis: The warrior has a natural Magic resistance bonus of 20%.

Initial Skills
Hunter’s Patience: After a successful Dodge attempt, reduces the cost of a Counter-Attack performed in response by 1 Offense Point.
Flagellant
Their minds unhinged by the conviction that the End Times are upon the Empire, Flagellants are fanatical madmen who wander the roads and byways of the provinces. They preach their apocalyptic visions wherever they go, scourging their own bodies with barbed whips and heavy chains in acts of ghastly self-mutilation. The crazed devotion that gives Flagellants purpose likewise makes them terrifying warriors in battle, hurling themselves upon foes in a frenzy of slashing flails. Many Flagellants have been swayed by the sermons of Witch Hunters, joining their warbands in a holy crusade to cleanse Mordheim and restore Sigmar’s grace to the land.

Initial Weapon Set

Set 1: Great Flail
Set 2: Nothing

Perks
No Talent: This unit cannot buy the ‘Lad’s got talent’ skill.

Initial Skills
Fanaticism: Grants immunity to All Alone, Fear and Terror tests.
Witch Hunter
The grim Witch Hunters are renowned for their determination and courage even as they are infamous for their pitiless methods and merciless justice. Typically, these men work alone, travelling the villages and towns to root out Chaos cults and witches, but the scope of corruption infesting Mordheim has drawn packs of Witch Hunters to it, banding them together under the authority of Witch Hunter Captains.

Initial Weapon Set

Set 1: Pistols
Set 2: Sword

Perks
Sigmar’s Ward: The warrior has a natural Magic resistance bonus of 10%

Initial Skills
Purge the Heretic!: When dealing melee damage, increases melee damage by 20% for the next attack. The next action taken must be a melee attack or skill, or the effect is lost.
Zealots
Men who have suffered great losses, who had family and fortune taken from them, sometimes find that faith in Sigmar is all they have left. Casting aside the shambles of their old lives, they become Zealots – vengeful pilgrims on a quest to destroy the minions of Chaos wherever they can be found. Many Zealots were peasants or craftsmen, lacking the martial experience of mercenaries. They are, however, possessed by bitterness and rage. These are qualities that cause Witch Hunters to recruit them, harnessing their fanaticism to visit vengeance upon the evil infesting Mordheim.

Initial Weapon Set

Set 1: Spear & Sword
Set 2: Nothing

Perks
None

Initial Skills
Vengeance: When receiving damage, increases Melee damage by 10% for 1 turn. Stackable.
Warrior Priest
Among the ranks of Sigmar’s clergy, the Warrior Priests emphasize the martial aspects of their god. Filled with a fiery fervour and an unbreakable faith, these priests are a formidable sight to the enemies of the Empire. Wielding immense warhammers that can shatter skulls and crush bones, a Warrior Priest is an imposing foe. More than their physical strength, however, it is a Warrior Priest’s devotion to Sigmar that endows him with his deadliest abilities – harnessing the divine power of his god and unleashing devastating forces against his adversaries.

Initial Weapon Set

Set 1: Hammer & Shield
Set 2: Nothing

Perks
Divine Spellcaster: This unit has access to some spells from Sigmar’s Prayers Tome.
Starts with the spell Immaculate Flesh, which removes all active Poison effects and increases Poison and Wyrdstone Resistance by 15%. Not stackable.

Initial Skills
Divine Rage: When dealing melee damage, increases the Spellcasting chance of the next spell by 15%. The next action taken must be a spell or the effect is lost.

Potiential Spells

Shield of faith: Increases Magic Resistance by 15%. Not Stackable.
Armour of Righteousness: Grants immunity to Fear and provokes Fear on engaged enemies. Increases Armour Absorption by 10%. Not Stackable.
Deny the Heretic: Creates a zone effect at the selected area. Entering or starting a turn inside the area inflicts a debuff that reduces current and maximum Offense Points by 1 and Melee Hit chance by 5% for 1 turn. Not Stackable.
Immaculate Flesh: Removes all active Poison effects and increases Poison and Wyrdstone Resistance by 15%. Not Stackable.
Word of Damnation: Reduces Magic Resistance by 10% and the chance to pass All Alone, Fear, and Terror tests by 25%. Not Stackable.
Soulfire: Deals 10-15 damage. Bypasses Armour Absorption.
Prayer of Absolution: Increases Armour Absorption by 5% and Dodge and Parry chance by 10%. Not Stackable.
Healing Hand: Restores up to 40 wounds.

Templar Knight
The younger children of noble lords or the disposed heirs of conquered domains, Templar Knights often seek a position for themselves by offering service to the temples of mankind’s gods. Those who serve Sigmar usually end up in the warband of a Witch Hunter Captain, granted the chance to prove the sincerity of their faith by giving battle to the creatures of Chaos. Armed and armoured in finery befitting their noble birth, Templar Knights are nevertheless untested warriors and their lack of experience can make them overeager in combat.

Initial Weapon Set

Set 1: Sword & Shield
Set 2: Nothing

Perks

Last Stand: This unit will never disengage or flee from melee battle, it will fight until the end. The unit is also coolheaded.
Fearless: Immune to All Alone, Fear and Terror

Initial Skills
Stoic: When engaged with 2 or more enemies, increases Melee Resistance by 10%. Not Stackable
Executioner
Few sights are more terrifying than that of seeing an Executioner approaching his victim. Selected for their massive physiques and utter remorselessness, these sinister warriors know neither pity nor mercy. Tasked to deliver final justice to the enemies of Sigmar, an Executioner becomes inured to killing, as ready to slay in cold blood as in the heat of battle. Great two-handed swords and double-headed axes are the weapons of choice for these killers, tools with which they become quite accomplished in the course of their gory trade.

Initial Weapon Set

Set 1: Great Axe
Set 2: Nothing

Perks

Fire Purge: Each melee attack has 25% chances to put the enemy on fire for 2 turns, the fire damage is taken at the beginning of its turn.
Fearless: Immune to All Alone, Fear and Terror
Last Stand: This unit will never disengage or flee from melee battle, it’ll fight until the end
Tiring Immunity: Immune to tiring effects.

Initial Skills
Pyre of the Righteous: Places an effigy at a target location that can be destroyed by enemies. The effigy increases the chance to pass All Alone, Fear, Terror by 30%, and Melee and Ranged Hit chance by 10% for allies within 5 meters. Usable once every 2 turns. Not Stackable.

Title: Mordheim: City of the Damned – Witch Hunters
Genre: RPG, Strategy
Developer: Rogue Factor
Publisher: Focus Home Interactive
Release Date: 21 Jun, 2016

Mordheim City of the Damned Witch Hunter
SIZE: 9.15 GB

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